Update 1.1
Darkfleet: Command - Core Rules » Devlog
Updates and changes:
- Reworded how the CQC example was laid out, attempt to make it clearer.
- Added explanation for 1/2 CQC value, as some crew are worse at it than others and need teammates to assist them in fights.
- Added passive abilities to choose from for players using Neutral Factions in Core Rules.
- Added Resolve stat to statblock for crewmembers (glaring oversight on my part!)
Thank you!
Files
Darkfleet Command - Core Rules.pdf
Jan 27, 2023
Darkfleet Command - Quickstart Rules.pdf 951 kB
Jan 27, 2023
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Darkfleet: Command - Core Rules
A print and play scifi wargame.
More posts
- Art UpdateApr 13, 2023
- Update 1.2Feb 05, 2023
Comments
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the game looks great at first glance, I still need to play it. There is a mention to the faction dossier book, any updates on that side. I was thinking it would be great to have an enemy AI, or hivemind ships for solo play similar to the automated ships encountered on FTL. Also, it would be nice to have the ships sheets in colour. I was thinking I could laminate them and use dry erase makers. finally you need to mirror one side of the crew tokens so they match once folded. Keep the great work.
Hey GremIEZ, thank you for the feedback! Hopefully these answer your questions:
Immediate goals are as follows:
Thanks again!!