Update 1.2


Hey Everyone, massive update for 1.2. I'm hoping this will be the last major update before work begins on the unique factions. Gameplay is in a really great spot and am excited to continue testing. As always, please let me know if you find any issues or errors. Thanks!

Changelog

- pg 4: Clarified that a room with full structure damage is considered offline.

- pg 4: Clarified for Repair actions that you can remove statuses as well as repair structure.

- pg 4: Clarified that rooms with no armor value auto pass test needed to repair.

- pg 5: Added new action, Sabotage, that allows you to cause structure damage while boarded on enemy ship.

- pg 5: Added a way for crew making Board actions to return to your ship.

- pg 9: Removed the following abilities that I considered unfun: Coordinated, Inaccurate, Power Hungry, Supercritical.

- pg 9: Added two new abilities: Syphon, Volley.

- pg 9: Fixed word on Concussive, Skill was an old attribute from early testing. Now corrected to Reflexes.

- pg 10: Added clarification on death and removing crew from play.

- pg 10: Changed passive ability for Ordinance >> Ordinance Drivers, now gives cannons +1 power.

- pg 12: Added new reference sheet, felt it was desperately needed but took time to compile information.

Massive Weapon Rebalance

Rotating Autocannon

  • RoF 6 >> 4

Plasma Charger

  • Power - >> -1

Swarm Missiles

  • RoF 7 >> 4
  • Abilities >> -Inaccurate

Gravitic Laser

  • RoF 2 >> 3
  • Power +1 >> -
  • Damage 2 >> 1

Homing Torpedo

  • RoF 2 >> 1
  • Power +1 >> -
  • Damage 1d6 >> 1d3+1
  • Abilities >> -Coordinated

Barrage Cannon

  • RoF 4 >> 3
  • Power +1 >> -
  • Damage 1d3 >> 2

Antimatter Pulse

  • Damage 2 >> 1
  • Abilities -Gravity Well

Heat Lance

  • Power +2 >> -

Thermal Missiles

  • RoF 4 >> 3
  • Power +1 >> -
  • Damage 1 >> 2

Ion Cutter

  • RoF 3 >> 2
  • Power +1 >> -
  • Abilities -Power Hungry

Railgun

  • Power +3 >> +1
  • Damage 6 >> 5
  • Abilities -Inaccurate

Implosion Mortar

  • RoF 3 >> 2
  • Abilities -Power Hungry

EMP Burst

  • RoF 1d3+3 >> X
  • Power +1 >> -
  • Abilities -Ionized +Amplify

Fission Shell

  • RoF 2 >> 1
  • Damage 1d6+1 >> 2d6
  • Abilities -Reload -Power Hungry -Supercritical +Blast +Seeking +Once per battle restriction.

Hellfire Rockets (New Weapon)

  • RoF 2
  • Power -
  • Damage 3
  • Abilities Blast

Files

Darkfleet Command - Core Rules v1.2.pdf 1 MB
Feb 05, 2023

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