Update 1.2
Hey Everyone, massive update for 1.2. I'm hoping this will be the last major update before work begins on the unique factions. Gameplay is in a really great spot and am excited to continue testing. As always, please let me know if you find any issues or errors. Thanks!
Changelog
- pg 4: Clarified that a room with full structure damage is considered offline.
- pg 4: Clarified for Repair actions that you can remove statuses as well as repair structure.
- pg 4: Clarified that rooms with no armor value auto pass test needed to repair.
- pg 5: Added new action, Sabotage, that allows you to cause structure damage while boarded on enemy ship.
- pg 5: Added a way for crew making Board actions to return to your ship.
- pg 9: Removed the following abilities that I considered unfun: Coordinated, Inaccurate, Power Hungry, Supercritical.
- pg 9: Added two new abilities: Syphon, Volley.
- pg 9: Fixed word on Concussive, Skill was an old attribute from early testing. Now corrected to Reflexes.
- pg 10: Added clarification on death and removing crew from play.
- pg 10: Changed passive ability for Ordinance >> Ordinance Drivers, now gives cannons +1 power.
- pg 12: Added new reference sheet, felt it was desperately needed but took time to compile information.
Massive Weapon Rebalance
Rotating Autocannon
- RoF 6 >> 4
Plasma Charger
- Power - >> -1
Swarm Missiles
- RoF 7 >> 4
- Abilities >> -Inaccurate
Gravitic Laser
- RoF 2 >> 3
- Power +1 >> -
- Damage 2 >> 1
Homing Torpedo
- RoF 2 >> 1
- Power +1 >> -
- Damage 1d6 >> 1d3+1
- Abilities >> -Coordinated
Barrage Cannon
- RoF 4 >> 3
- Power +1 >> -
- Damage 1d3 >> 2
Antimatter Pulse
- Damage 2 >> 1
- Abilities -Gravity Well
Heat Lance
- Power +2 >> -
Thermal Missiles
- RoF 4 >> 3
- Power +1 >> -
- Damage 1 >> 2
Ion Cutter
- RoF 3 >> 2
- Power +1 >> -
- Abilities -Power Hungry
Railgun
- Power +3 >> +1
- Damage 6 >> 5
- Abilities -Inaccurate
Implosion Mortar
- RoF 3 >> 2
- Abilities -Power Hungry
EMP Burst
- RoF 1d3+3 >> X
- Power +1 >> -
- Abilities -Ionized +Amplify
Fission Shell
- RoF 2 >> 1
- Damage 1d6+1 >> 2d6
- Abilities -Reload -Power Hungry -Supercritical +Blast +Seeking +Once per battle restriction.
Hellfire Rockets (New Weapon)
- RoF 2
- Power -
- Damage 3
- Abilities Blast
Files
Get Darkfleet: Command - Core Rules
Darkfleet: Command - Core Rules
A print and play scifi wargame.
More posts
- Art UpdateApr 13, 2023
- Update 1.1Jan 27, 2023
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